- RISE OF THE TOMB RAIDER CROSSFIRE UPDATE
- RISE OF THE TOMB RAIDER CROSSFIRE SOFTWARE
- RISE OF THE TOMB RAIDER CROSSFIRE WINDOWS 7
- RISE OF THE TOMB RAIDER CROSSFIRE SERIES
Star Wars™: Battlefront – The sky rendering may be corrupted in some situations Mordheim: City of the Damned – some loading screens may be very dark Display corruption may occur on systems with multiple display systems when they have been left idle for some time Assassin's Creed Syndicate - Building textures may be missing on some AMD Freesync™ displays with VSync enabled
Performance/Quality improvements and an AMD Crossfire™ profile is available for Rise of the Tomb Raider™Īn AMD Crossfire™ profile is available for Fallout 4 Rise of the Tomb Raider™ - The game may randomly crash on launch if Tessellation is enabledĬore clocks may not maintain sustained clock speeds resulting in choppy performance and or screen corruption XCOM 2 - Flickering textures may be experienced at various game locations
RISE OF THE TOMB RAIDER CROSSFIRE SERIES
Star Wars™: Battlefront - Corrupted ground textures may be observed in the Survival of Hoth missionĬannot enable AMD Crossfire with some dual GPU AMD Radeon HD 59xx and HD 79xx series productsįallout 4 - In game stutter may be experienced if the game is launched with AMD Crossfire enabled A temporary workaround is to disable the AMD Gaming Evolved "In Game Overlay" World of Warcraft runs extremely slowly in quad crossfire at high resolutionsĪ few game titles may fail to launch or crash if the Gaming Evolved overlay is enabled. The AMD Overdrive™ memory clock slider does not show original clock values if memory speeds are overclocked
Rise of Tomb Raider™ - A TDR error may be observed with some AMD Radeon 300 Series products after launching the "Geothermal Valley" mission Rise of the Tomb Raider™ - Lara Croft's hair may flicker in some locations if the Esc key is pressed Rise of the Tomb Raider™ - Game may intermittently crash or hang when launched with very high settings and AA is set to SMAA at 4K resolution
RISE OF THE TOMB RAIDER CROSSFIRE WINDOWS 7
Rise of the Tomb Raider™ - Flickering may be experienced at various game locations when the game is left idle in AMD Crossfire™ mode under Windows 7 Rise of the Tomb Raider™ - Corruption can be observed at some locations during gameplay Radeon Settings may sometimes fails to launch with a "Context Creation Error" message
RISE OF THE TOMB RAIDER CROSSFIRE UPDATE
In addition to that, our affinity multi-GPU feature is already showing significant performance uplift over a single GPU on Radeon cards in the aforementioned benchmarkĪ black screen/TDR error may be encountered when booting a system with Intel + AMD graphics and an HDMI monitor connectedĬhoppy gameplay may be experienced when both AMD Freesync™ and AMD Crossfire™ are both enabledĭisplay corruption may be observed after keeping system idle for some timeįallout 4 - Flickering may be experienced at various game locations with the v1.3 game update and with AMD Crossfire™ enabledįallout 4 - Foliage/water may ripple/stutter when game is launched in High/Ultra settings modeįallout 4 - Screen tearing in systems with both AMD Freesync™ and AMD Crossfire™ enabled if game is left idle for a short period of timeįallout 4 - Thumbnails may flicker or disappear while scrolling the Perk levels pageįar Cry 4 - Stuttering may be observed when launching the game with AMD Freesync™ and AMD Crossfire™ enabledįRTC options are displayed on some unsupported laptop configurations with Intel CPU's and AMD GPU's The SteamVR Performance Test: we are pleased to report that our Radeon R9 390, Nano, and Fury series GPUs are all able to achieve 'VR Recommended' status, the highest achievable level of experience possible.
RISE OF THE TOMB RAIDER CROSSFIRE SOFTWARE
Radeon Software Crimson Edition 16.2 is optimized to support this exciting new release. Radeon Software Crimson Edition 16.2 HighlightsĪMD has partnered with Stardock in association with Oxide to bring gamers Ashes of the Singularity – Benchmark 2.0 the first benchmark to release with DirectX® 12 benchmarking capabilities such as Asynchronous Compute, multi-GPU and multi-threaded command buffer Re-ordering.